Skip to main content

EFFECT_RESUME

[[EFFECT_RESUME]]

hQuestMaster provides two audio channels: the background audio channel (Background) and a second audio channel intended for effects (Effect) that can be used to play audio tracks (in .mp3 format).

This action is used to resume the playback of the audio track loaded on the Effects audio channel, which was previously paused with [[EFFECT_PAUSE]].

  • Example: {[[(2), ON_SHOW(2)]] [[EFFECT_RESUME]]}

In the Example, when the heroes enter the room with marker 2, the audio track on the Effects channel, previously paused with [[EFFECT_PAUSE]], will resume playing.

Attention : The audio volumes of these channels can only be modified by the user through the hQuestMaster settings.