ADD_MONSTER
[[ADD_MONSTER(coordinate_cell, … )]]
This action adds a Monster to the specified cell. Instead of indicating the cell, the keyword NEAR can be used to position the monster in the cell nearest to the currently active hero.
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Mandatory Attributes:
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NAME
: The proper name of the Monster. -
KIND
: The base species of the monster:ChaosSorcerer
ChaosWarrior
,DreadWarrior
,DoomWarrior
(all equivalent)Abomination
, Fimir` (equivalent)Gargoyle
Goblin
Mummy
Orc
Skeleton
Zombie
Icegremlin
Polarwarbear
Yeti
Frozenhorror
Or of Mercenaries:
Swordsman
Scout
Halberdier
Crossbowman
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TYPE
: Optional values are PASSIVE or FUGITIVE. If omitted, the monster’s normal AI will be used.PASSIVE
indicates that the monster is passive and will not attack heroes. However, if it takes at least 1 damage, it will become aggressive and start attacking from that moment.FUGITIVE
indicates that the monster will try to stay at least one cell away from the heroes.
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MOV
: The number of cells the monster can move each turn. -
ATK
: Monster's attack. -
DEF
: Monster's defense. -
BODY
: Monster's body points. -
MIND
: Monster's mind points. -
ICON
: The custom icon to be associated with the monster.
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Optional Parameters:
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ON_DEATH
: The event to trigger upon the NPC's death. Any action or message can be specified. -
SPELLS
: The spells the monster can cast, separated by semicolons (;). These are the allowed spells:summonUndead
summonOrc
tempest
command
fear
sleep
firestorm
ballOfFlame
escape[cell]
: This is the only spell that requires a parameter, the cell value indicated within square brackets. This cell is where the monster will teleport to upon casting the escape spell.lightningbolt
cloudofchaos
rust
soothe
icestorm
chill
mindfreeze
- Yet to be implemented:
icewall
,skate
Example:
...,SPELLS=summonOrc;fear;escape[C12];sleep,....
Example 1:
{[[(U), ON_OPEN(P15)]] As you start opening the secret passage, the door bursts open and Grutgar, the powerful Orc captain, appears. You must kill it! [[ADD_MONSTER(N18, NAME=Grutgar, KIND=Orc, MOV=10, ATK=5, DEF=5, BODY=5, MIND=2, ON_DEATH=[[QUEST_OBJECTIVE_COMPLETED]])]]}
Example 2:
{[[(E), ON_SEARCH_TREASURES]] While you are looking for treasures in the room, you feel a sudden shiver. Few moments afterwards, a horrific skeleton surrounded by a devilish aura appears just in front of you [[ADD_MONSTER(NEAR, NAME=Demon Skeleton, KIND=Skeleton, MOV=4, ATK=4, DEF=4, BODY=3, MIND=0, SPELLS=fear;ballOfFlame)]]}
Example 3:
{[[(E), ON_ENTER_ROOM]] [[ADD_MONSTER(H8, NAME=Zargon, KIND=Chaos Sorcerer, SPELLS=fear;ballOfFlame), ICON=http://north-american.yeoldeinn.com/images/quest-design/drathe-zargon.gif]]}